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About Astral Burn - Remora
Remoras wild summoner power leveling crew, formed in May 2009. We abuse the AstralBurn XP Level Sync strategy to the fullest extent. We do this in various zones, depending on who is available at the given time. We don't have set event times as members have real life and in-game priorities to handle from time to time. A majority of our summoners and pullers have gone on to hold linkpearls of some of the top end-game linkshells on this server.

Recruiting is now open on a limited basis. New linkshells will be issued starting the first week of December 2009! Right now the current sackholders are Ayrlie/Disgaea, Genesy/Toletim, Trancse/Gankutsuou, Hartless/Kaiyan, and Jaziel/Ikumana.

Requirements:

Summoners:

1. Main job at Level 12 or higher
2. Must have Ramuh and Shiva obtained
3. Must be willing to obtain Hi Ethers and/or Hi-Ether Tanks (either through crafting, auction house, etc.)
4. Black Mage subjob to 29 for Escape is highly recommended (does not apply to the outdoor zones). 5. Chocobo Whistle obtained (only applies to outdoor zones).
Pullers:

1. Must be level 68 or higher on PLD, SCH, WHM, BLM, or RDM
**WHM, BLM, SCH, and PLD must have RDM subjob at level 34 or higher.
2. Must have tanking gear (i.e. Earth Staff, Cheviot Cape, Darksteel Harness, etc.)
3. Must have enhancing magic skill of 200 or higher.
4. PLD, SCH, BLM, WHM: Must have some sort of auto refresh.
Note: having 2 or more FFXI accounts is recommended but not required.
All Applicants:

Must have Corsair job unlocked, preferably to level 5 or higher.

Disclaimers:

1. We reserve the right to reject applications for any reason (i.e. the person is currently on the blacklist).
2. To all the people that are invited as designated level syncs, please keep in mind that there will be factors that may affect XP gain per pull. As a result, you may not get the typical 40k XP result.
3. If you are assigned a linkpearl, you are strongly recommended to equip it during AstralBurn runs. Not all summoners are assigned a linkpearl at this time.

Rules Revised 7 February 2010:

1. No more than four pullers will be allowed to take part in a pull at any given time in a pulling party. Pullers may choose to pull for all the summoner parties in the zone if they choose, provided there is agreement with the summoner parties.
2. If multiple parties are doing Astral Burn runs in a single zone, your party must wait their turn. No parties may take consecutive turns unless no other summoner party is in the zone, or there has been a deferral.
3. The use of the /shout command using the names of the party leaders of the SMN parties on pull orders is required if there are 2 or more parties in a single zone. This /shout command should be repeated on a timely basis and must be updated after a SMN party completes an AB run. The leader of the SMN party must be a Summoner!
4. The SMN party may choose to defer their pull to allow another party to go ahead of them when their turn comes up. This option must be done after the previous party has finished their AB run but before pulling for the next AB run has started. If the SMN party defers, the party behind them will go and the deferred party will go next.
5. If a SMN party disbands during their pull, the pulling party must /logout their pull unless they are pulling for the SMN party behind them.
6. Any "dangerous" mobs at the designated camp must be accounted for prior to syncing for the kill (i.e. the jelly at one of the Kor. Tunnel camp that is commonly used).
7. Anyone caught doing an AoE on any party's pull for any reason will be kicked off the linkshell and blacklisted instantly. If this is done by a Summoner using Thunderspark, that summoner shall be booted from any party he/she is in. If the player(s) keep doing the such behavior on a repeated basis, they shall be reported to the GM by the leader of the summoner party.
8. The Pulling Party will be required to use Escape, Teleport, or Logout if their horde of mobs is -aga'ed, or if the SMN party completely wipes.
9. The pulling party is not permitted to use "spikes" spells or wear equipment that gives "spikes" effect.
10. Pulling party may not charge gil to the person that is the designated level sync for the summoner party.
11. If the summoner party fails to hit level 19 or higher after 9 rounds of Diamond Dusts, the summoner party may opt to end the run or invite a fourth summoner. If the fourth summoner is invited, the 3 summoners in the party must /random. The summoner with the lowest /random result must drop from the party. If the summoner party opts to end the run, the level sync feature must be turned off, and the remaining mobs must be killed off within 2 minutes. (Note, this rule only applies in zones where the level sync starts between level 10-18.)
12. If there are 5 or fewer mobs remaining (not counting CFH mob and any other mob already claimed by the pulling party), any mob that is 40% or higher in health must be killed by the pulling party.
13. NO more than 3 parties may do AstralBurn runs in any zone at any given time. Parties shall search the zone prior to going in. Please consider alternate zones at peak times. Some of the zones we have pulled off runs include but not limited to Korrkola Tunnel, Ordelle's Caves, Rangemount Pass, Maze of Shakrami, Sea Serpent Grotto, Fei'Yin, and Yuhtunga Jungle.
14. Summoners are required to bring the appropriate medicines (Hi-Ethers, Hi-Ether Tank, etc.) during pulls.
15. Players may pay to leech during pulls at a minimum charge of 100k per pull payable to the pulling party, provided if there are open leech spots available. Please check our "Paying Leech Guidelines" post in the forums for more information about this.
 
Linkshell News

Paying leech guidelines - updated 12/16/09

by Ayrlie, 168 days ago

The paying leech guidelines will be kept to this:

1. A player may pay to leech only if there are open party spots available and if the puller/leech is willing to give up their leech spot.
2. There is a minimum gil payment of 100k per pull, payable to the puller that is giving up his/her leech spot. You may negotiate the payment amount with the puller(s) in advance but not while the pull is going on. Please use the /search command to detail how much gil you are willing to pay per pull. Other in-game services and/or items may be negotiated in advance provided that the puller(s) agree to the terms.
3. Payment is to be done at the end of the run. Failure to do so will earn you a spot in our blacklist unless there is an mutual agreement between yourself if the puller(s) made in advance. No puller may ask for payment prior to the run. The pulling party and summoner party shall allow ample time for the transaction to occur after the run has ended. (This rule is in effect to discourage "forced d/c" by the pullers.)
4. Payment must be done using the TRADE command.
5. Failure to pay after a run will result you not being allow to leech for future runs until all debts have been settled with the puller(s).
6. The puller(s) receiving payment are not obligated to split the proceeds with the rest of the pulling party and/or the summoners.
7. In the case of you D/C during a pull, you have up to ten minutes to log back in. If the sync was not in effect during the D/C and you are unable to log back in, you are not responsible to pay the pulling party. If the sync was in effect during the D/C and you do not log back in, you are STILL RESPONSIBLE for the payment as soon as you log back in.
8. If a pull gets disrupted due to a puller(s) KO or D/C, every effort will be made to get a pull restarted in a timely manner. If we must get new pullers, those puller(s) are not obligated to honor your paying leech request and you may be dropped from the summoner party.
9. If a pull gets disrupted due to someone doing a AoE on the train, the puller(s) may choose to waive payment for that pull.
10. The designated level sync person is not considered a leech, therefore the pulling party may not charge any gil to that person.

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Quick videos of what we do

by Ayrlie, 262 days ago

A brief how-to


Chain 166!!!


Yuh. Jungle Astral Burn


Burning the Maze!!


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